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Designing Games: A Guide to Engineering Experiences
Author: Tynan Sylvester
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Exactly. It's the emergent events that makes it. This book by Tynan (RimWorld) is a great read, you /really/ delve into the psychology of games. Even if you're not a game designer, I recommend reading it. https://www.amazon.co.uk/Designing-Games-Guide-Engineering-E...
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