Gonna do you a favor and drop this link here:
While I encourage you to watch all of those videos, the first 4 should be sufficient to help get you going.
You mentioned running an official adventure. I'd highly recommend checking out the adventure The Lost Mine of Phandelver. It's part of the Starter Set for new players and new DMs. It costs about $13 on Amazon.
As far as tips/advice: You are going to make some mistakes; Its ok. We all do. Don't over-prepare but rather be willing to adapt when players do things you don't expect - which I promise you will happen. Most importantly, have fun!
The Starter Set is currently $10 on Amazon: https://smile.amazon.com/Dungeons-Dragons-Starter-Wizards-Team/dp/0786965592/
$40? The Starter Set goes for about $15 on Amazon. Is this what you saved up for?
As for edition, it matters quite a lot. I highly recommend 5th Edition. It's the best edition of D&D that's ever been made. The main subreddit for 5E - there are many - is r/dndnext.
Okay. You really don’t need much. My Group of idiots had the DnD starter set, seen here.
And that’s it. You can go onto DND BEYOND and make characters easily.
Not legally no. This sub is very non-piracy.
$20 should be pretty doable. Maybe have everyone chip in $4-5.
You can see what the cost is on www.dndbeyond.com/sources/lmop
But I think it's cheapest on Amazon ($16 + shipping or free if you have Prime):
Going to dinner or a movie is significantly more expensive.
It's about to be Halloween, when campaigns get to their darkest moments. Season aside, much of the value of dramatic arts is the threat of darkness; Villains or Tragedy to overcome. As long as good guys win, it shouldn't get too dark.
Really, it all depends on what you consider dark. My campaign currently reads like the exploits of Samson, but if you prefer a more Noah-style adventure, consider the "Lost Mines of Phandelver " adventure.
This'll sound odd, but I have also enjoyed Tails of Equestria , which discourages combat and is utterly bloodless. The stakes can still feel high without even a touch of darkness; Rather than save the world or fight for your life, you'll be using diplomacy and tact to stay afloat.
Amazon, any hobby store
Great news! You don't need to buy anything. You can play D&D as soon as you want without spending a dime.
You can grab the free Basic Rules PDF which has the core rules and basic character generation options.
You can watch tutorials like this video series. Combat episode is particularly helpful.
Read the Getting Started Guide in the /r/DND sidebar.
But even so, D&D 5th Edition is streamlined and easy to learn and there are tons of people willing to help teach you. Its not a game you need to sit and read the rules from cover to cover before playing, you can very much sit down to a table as totally fresh and learn by playing--I teach people this way all the time.
Consider checking out your local gaming store and see if they do any tutorials, have Organized Play, or know of groups looking for any members.
You can also use these resources:
> If you're looking to play in person:
> * Check in with your local gaming store.
> * Local board game/RPG Facebook Groups
> * Local board game/RPG Meetup Groups
> * Post in the subreddit for your town / area
> * Search /r/LFG for posts or make one.
> * LFG tools on Obsidian Portal and PenAndPaperGames
> * Sites like FindGamers, NearbyGamers, GamerSeekingGamer
> * Check WarHorn for local postings
> If you're looking to play online:
> * /r/LFG and /r/Roll20LFG
> * Roll20's game finder and LFG forums
> * Fantasy Grounds has a LFG Forum
> * Play via Tabletop Simulator
> * RPG Discord servers: Dungeons & Downvotes, Pair O' Dice, etc...
If you end up just reading up on the rules and wanting to start your own group. I highly recommend the Starter Set .
It's $15 on Amazon, has the core rules, a set of dice, premade characters, and an adventure that will last you a half dozen sessions or so. It's a great place to start--go figure--and is designed for brand new players and brand new DMs. The adventure is laid out in a way that introduces concepts as you go along rather than expecting you to know everything up front.
The premade characters are big because you want to get straight to the playing not sit there explaining character creation to a brand new player. Without the context of how things are used, its just a wall of data and memorization... which isn't fun.
You can always bring custom characters in once the group gets to town or something if people want, and now they'll kinda know the ropes.
If you decide D&D is the hobby for you, your first purchase goal should be the Player's Handbook . Its the core rulebook with all of the default character options, spells, etc.
Usually the local game stores have them or can order it for you if they don't have them in stock.
They are also available on online stores such as amazon https://toptalkedbooks.com/amzn/0786965592 but I don't know how much they cost with shipping (if free shipping is over 20 or 25$ some minis or extra dice always come in handy and also you don't have to pay the shipping fee)
You want to look into this.
This has some basic rules for character creation and an overview of how to play the game without being totally overwhelming.
It also includes a mini-campaign that I suggest you use as a starting point if you are a first time DM. You can change every name, every location, every single thing you want to in order to cater it to your friends, but I strongly suggest reading it start-to-finish so that you get an idea of how to structure challenges the players will face as a DM.
You can also use these resources:
> If you're looking to play in person:
> * Check out the mobile app GameFor
> * Adventurer's League G+ Community
> * Adventurer's League Facebook Group
> * D&D Online Facebook Group
> * RPG Discords: Dungeons & Downvotes, Pair O' Dice, etc...
> And how strict are they when it comes to role playing your characters?
I've been a dungeon master for an in person group going on 2 years (same group) and been a DM for near 8 years all together. It's about setting expectations. We don't do voices or any of that. Our first game we played (for nearly a year) nobody was in character. This game, everyone wanted to step up and try more RP, it's working well.
> But how welcoming are they to new dnd players?
It's VERY accepting of new players. /r/dnd is VERY open to new players as well.
I suggest you pick up the starter set which guides you and the players through your first adventures.
Many people write their own adventures, which is not what I recommend for a new player. There are MANY pre-written campaigns / modules out there for you some of which take years to play through. I read that if you played through all of the official books, it would take something like 12 years or something crazy.
Edit: a link to the getting started guide on /r/dnd:
Lost Mines of Phandelver. This adventure comes with the D&D 5E starter set . Its designed to be run as a first campaign for new players and new DMs. Its not the most intriguing of the adventures, but its fun and touches on a lot of different areas for new players to experience. There are lots of little spots for RP, but nothing overwhelming, and also in general the dungeons are short and not very grueling. I highly recommend this for you and your new group.
There's a starter set available. The current edition is extremely easy to play. If you have any more questions just head on to r/DnD
Dungeons & Dragons Starter Set https://toptalkedbooks.com/amzn/0786965592
Easiest way to start is with the Starter Set and its included adventure, Lost Mines of Phandelver.