If a counting numbers tutorial can be taught by a vampire puppet in a TV show then a programming tutorial can be couched in the form of a comic strip with talking foxes.
Maybe I'm taking you too literally. I mean, are you saying that the Poignant Guide is not to your taste? I'd understand if you were saying that it isn't to your taste. But you don't appear to be saying that -- you appear to be saying that you essentially don't get how the genre is meant to work.
Consider Logicomix: An Epic Search for Truth https://smile.amazon.co.uk/Logicomix-Search-Truth-Apostolos-... -- a biographies of Frege, Russell, and Gödel and the history of predicate logic in comic book form …
Or consider The Thrilling Adventures of Lovelace and Babbage: The (Mostly) True Story of the First Computer https://smile.amazon.co.uk/Thrilling-Adventures-Lovelace-Bab... -- a history of early mechanical computer science in comic book form …
Or consider Understanding Comics: The Invisible Art by Scott McCloud https://smile.amazon.co.uk/Understanding-Comics-Invisible-Sc... -- literary criticism of the comic book form in comic book form!
WOOOO! You should pick up a copy of "Understanding Comics". I'm not a great drawer, but I love making stick figure comics that tell stories.
Whatever you decide to draw, this will help your composition and choice in what to draw! I hope you enjoy it.
That sounds amazing. If you can, let me know when you finish. You can show me drafts too if you want. This book might help you understand drawing comics/manga better. https://www.amazon.com/Understanding-Comics-Invisible-Scott-McCloud/dp/006097625X
Step 1. LOOK at the art.
It sounds like you're doing this, that's great! The artist probably spent 2–10 hours on that one page, I'm sure they'd like it if people did more than glance at it. You might find it useful if you pay attention to these things in particular: shapes, how lighting works (the shadows, shading, and highlights), line width, composition and layout, foreground/background and perspective, anatomy and proportions (which can be unrealistic and still look good), textures and effects.
Take a look at through the Escher Girls tumblr if you want to see what inaccurate anatomy can do to otherwise skilled artwork.
Step 2. Learn about what goes into artwork. For comics, manga, and other sequential art in particular, I HIGHLY recommend reading Scott McCloud's *Understanding Comics *. It is not a how-to-draw book. It's also well worth your time, and odds are good you can find it at your local library if you live in an native English-speaking country. The sequel, Making Comics , is also really good.
Step 3. Keep looking at the art for multiple series, over time eventually you'll start to notice what works and what doesn't, when rules are broken to good effect and when they really should've listened.
Scott McCloud's Understanding Comics would be a good start.
>A comic book about comic books. McCloud, in an incredibly accessible style, explains the details of how comics work: how they're composed, read and understood. More than just a book about comics, this gets to the heart of how we deal with visual languages in general. "The potential of comics is limitless and exciting!" writes McCloud. This should be required reading for every school teacher. Pulitzer Prize-winner says, "The most intelligent comics I've seen in a long time."
Understanding Comics by Scott McCloud is pretty great.