https://www.amazon.com/Engine-Architecture-Second-Jason-Greg...
https://www.amazon.com/WebGL-Programming-Guide-Interactive-G...Historically, C++ has definitely been THE language for doing graphics but if you are starting these these, you would have to have really compelling reasons to start with C++ and not JavaScript and WebGL. And that's coming from someone who actually likes C++ and used to write it professionally. # Book of Shaders https://www.amazon.com/Game-Programming-Patterns-Robert-Nyst...HN's own @munificent wrote a book discussing the most important design patterns in game design. Good book applicable beyond games. # Game engine architecture https://www.amazon.com/Engine-Architecture-Second-Jason-Greg...# Computer graphics: Principles and Practice https://www.amazon.com/Computer-Graphics-Principles-Practice...This is more of college textbook if you'd prefer that but the WebGL one is more accessible and less dry. # Physically Based Rendering & Real-Time Rendering These discuss some state of the art techniques in computer graphics. I'm not going to claim to have really read them but from what I've seen they are very solid. https://www.amazon.com/Computer-Graphics-Principles-Practice...https://www.amazon.com/Physically-Based-Rendering-Third-Impl...
Historically, C++ has definitely been THE language for doing graphics but if you are starting these these, you would have to have really compelling reasons to start with C++ and not JavaScript and WebGL. And that's coming from someone who actually likes C++ and used to write it professionally.
# Book of Shaders
https://www.amazon.com/Game-Programming-Patterns-Robert-Nyst...HN's own @munificent wrote a book discussing the most important design patterns in game design. Good book applicable beyond games. # Game engine architecture https://www.amazon.com/Engine-Architecture-Second-Jason-Greg...# Computer graphics: Principles and Practice https://www.amazon.com/Computer-Graphics-Principles-Practice...This is more of college textbook if you'd prefer that but the WebGL one is more accessible and less dry. # Physically Based Rendering & Real-Time Rendering These discuss some state of the art techniques in computer graphics. I'm not going to claim to have really read them but from what I've seen they are very solid. https://www.amazon.com/Computer-Graphics-Principles-Practice...https://www.amazon.com/Physically-Based-Rendering-Third-Impl...
HN's own @munificent wrote a book discussing the most important design patterns in game design. Good book applicable beyond games.
# Game engine architecture
https://www.amazon.com/Engine-Architecture-Second-Jason-Greg...# Computer graphics: Principles and Practice https://www.amazon.com/Computer-Graphics-Principles-Practice...This is more of college textbook if you'd prefer that but the WebGL one is more accessible and less dry. # Physically Based Rendering & Real-Time Rendering These discuss some state of the art techniques in computer graphics. I'm not going to claim to have really read them but from what I've seen they are very solid. https://www.amazon.com/Computer-Graphics-Principles-Practice...https://www.amazon.com/Physically-Based-Rendering-Third-Impl...
# Computer graphics: Principles and Practice
https://www.amazon.com/Computer-Graphics-Principles-Practice...This is more of college textbook if you'd prefer that but the WebGL one is more accessible and less dry. # Physically Based Rendering & Real-Time Rendering These discuss some state of the art techniques in computer graphics. I'm not going to claim to have really read them but from what I've seen they are very solid. https://www.amazon.com/Computer-Graphics-Principles-Practice...https://www.amazon.com/Physically-Based-Rendering-Third-Impl...
This is more of college textbook if you'd prefer that but the WebGL one is more accessible and less dry.
# Physically Based Rendering & Real-Time Rendering
These discuss some state of the art techniques in computer graphics. I'm not going to claim to have really read them but from what I've seen they are very solid.
https://www.amazon.com/Computer-Graphics-Principles-Practice...https://www.amazon.com/Physically-Based-Rendering-Third-Impl...
https://www.amazon.com/Physically-Based-Rendering-Third-Impl...
https://www.amazon.com/dp/B014DIV1IO/ref=dp-kindle-redirect?...I've been using Unity for the last 3 years and that book covers a good chunk of what it takes to make a performant game with it. Good books on Unity are hard to come by. Also highly recommend this book if you are just learning about game and simulation engines: https://www.amazon.com/Engine-Architecture-Second-Jason-Greg...
I've been using Unity for the last 3 years and that book covers a good chunk of what it takes to make a performant game with it. Good books on Unity are hard to come by. Also highly recommend this book if you are just learning about game and simulation engines:
https://www.amazon.com/Engine-Architecture-Second-Jason-Greg...
https://www.amazon.com/WebGL-Programming-Guide-Interactive-G...
Historically, C++ has definitely been THE language for doing graphics but if you are starting these these, you would have to have really compelling reasons to start with C++ and not JavaScript and WebGL. And that's coming from someone who actually likes C++ and used to write it professionally.
# Book of Shaders
https://www.amazon.com/Game-Programming-Patterns-Robert-Nyst...
HN's own @munificent wrote a book discussing the most important design patterns in game design. Good book applicable beyond games.
# Game engine architecture
https://www.amazon.com/Engine-Architecture-Second-Jason-Greg...
# Computer graphics: Principles and Practice
https://www.amazon.com/Computer-Graphics-Principles-Practice...
This is more of college textbook if you'd prefer that but the WebGL one is more accessible and less dry.
# Physically Based Rendering & Real-Time Rendering
These discuss some state of the art techniques in computer graphics. I'm not going to claim to have really read them but from what I've seen they are very solid.
https://www.amazon.com/Computer-Graphics-Principles-Practice...
https://www.amazon.com/Physically-Based-Rendering-Third-Impl...
https://www.amazon.com/dp/B014DIV1IO/ref=dp-kindle-redirect?...
I've been using Unity for the last 3 years and that book covers a good chunk of what it takes to make a performant game with it. Good books on Unity are hard to come by. Also highly recommend this book if you are just learning about game and simulation engines:
https://www.amazon.com/Engine-Architecture-Second-Jason-Greg...