Physically Based Rendering, Third Edition: From Theory to Implementation

Category: Computer Science
Author: Matt Pharr, Greg Humphreys, Wenzel Jakob
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by deepaksurti   2018-10-04
Computer Graphics:

[1a, 1b, 1c] Computer Graphics, Principles and Practice Series [2] Physically Based Rendering [3] Real Time Rendering

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[1a] https://www.amazon.com/Computer-Graphics-Principles-James-Fo... [1b] https://www.amazon.com/Computer-Graphics-Principles-Practice... [1c] https://www.amazon.com/Computer-Graphics-Principles-Practice... [2] https://www.amazon.com/Physically-Based-Rendering-Theory-Imp... [3] https://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akeni...

by fsloth   2018-03-10
If you want fun miniproject may I suggest Peter Shirley's excellent mini-raytracing bookseries: Ray Tracing In One Weekend, Ray tracing the next week, and Ray Tracing, the Rest of Your Life: https://www.amazon.com/Ray-Tracing-Weekend-Minibooks-Book-eb...

If you get interested on rendering Matt Pharr & Co's Oscar winning "Physically based rendering" is a didactic masterpiece. https://www.amazon.com/Physically-Based-Rendering-Third-Impl...

The book is one of the best examples of how to combine high quality code and academic exposition together.

by yannickt   2017-08-19
"Physically Based Rendering" walks you through the theory behind, and the implementation of, a photo-realistic rendering system (not real-time).

An extremely thorough guide to ray tracing.

https://www.amazon.com/Physically-Based-Rendering-Third-Impl...