Physically Based Rendering, Third Edition: From Theory to Implementation

Category: Computer Science
Author: Matt Pharr, Greg Humphreys, Wenzel Jakob
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by deepaksurti   2018-10-04
Computer Graphics:

[1a, 1b, 1c] Computer Graphics, Principles and Practice Series [2] Physically Based Rendering [3] Real Time Rendering


[1a] [1b] [1c] [2] [3]

by fsloth   2018-03-10
If you want fun miniproject may I suggest Peter Shirley's excellent mini-raytracing bookseries: Ray Tracing In One Weekend, Ray tracing the next week, and Ray Tracing, the Rest of Your Life:

If you get interested on rendering Matt Pharr & Co's Oscar winning "Physically based rendering" is a didactic masterpiece.

The book is one of the best examples of how to combine high quality code and academic exposition together.

by yannickt   2017-08-19
"Physically Based Rendering" walks you through the theory behind, and the implementation of, a photo-realistic rendering system (not real-time).

An extremely thorough guide to ray tracing.